﻿package Component {
	import Map.MapScreen;	
	
	public class MeleeScreen extends MapScreen {
		
		public function MeleeScreen() {
			super();
			addMini(mini0);
			addMini(mini1);
			addMini(mini2);
			addMini(mini3);
			clock = clock0;
			_map = melee;
		}
	}
	
}
